Controlling The Arena: Map Control In Tower Rush

From CAMS Production Office


In many strategy games, victory is determined by who possesses the strongest army or the most resources.


In the classic arena battler layout, the map is divided by a river with only two small bridges serving as crossing points.

Defending the Bridges

This predictability allows you to pre-aim massive splash damage spells and position your defensive buildings optimally.


If you play your defense too far back, the swarm spreads out, rendering your splash damage virtually useless.

Force the enemy into unfavorable geometry.They can deal damage safely while the enemy walks the long way around.A fireball on the bridge provides incredible value.
Creating Your Own Choke Points

This technique, known as funneling, allows you to dictate exactly where the final engagement will take place.


If you place two buildings slightly apart, leaving a small gap in the middle, melee units will naturally funnel into that gap.

Geographical FeatureImportanceThe MoatPrevents ground melee units from attacking instantly; allows ranged units to safely shoot across the gapThe Middle TileThe most valuable tile for defensive buildings; pulls units from both lanes equally and utilizes both princess towers
Owning the Arena

Every time they try to attack, their units melt at the bridge; every time they defend, they are fighting in your chosen kill zone.


Master the map, and victory is practically guaranteed.


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